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Wait Let Me Do That One Again

Contents

  • i Castor Jars
  • two Permeable Walls and Terrain
  • iii Graphical/Brandish Glitches
    • 3.i Broken Candles
    • 3.2 Floating Body Glitch
    • three.iii Float in Midair Glitch
    • three.4 Floating Landscape
    • 3.5 Floating Clumps of Arrows
    • iii.6 Items Disappearing from Containers
    • 3.7 Paradise Environment Changing
    • 3.eight Pelting Through Roofs
    • 3.nine Encounter Conspicuously Underwater
    • 3.10 Spasm Glitch
    • iii.11 Unable to Sit down
    • 3.12 Lit Torches Glitch
  • 4 Audio Glitches
    • 4.one Let me exercise that 1 again
    • four.2 New Captain Dialogue
    • 4.3 Spriggan Dialogue
    • four.4 Ghost and Wraith Dialogue
    • 4.v You Rat!
    • 4.6 Mute female NPCs of Daedric races
  • five Inconsistencies
    • 5.1 Imitation Information most Recharging Items
    • 5.ii Worthless Fortify Alchemy Enchantments
  • 6 Accessing Places
    • half dozen.one Climbing Into Cities
    • 6.ii Climbing Out of Cities
      • half-dozen.2.1 Anvil
      • 6.2.2 Bravil
      • 6.2.3 Bruma
      • 6.2.4 Cheydinhal
      • 6.ii.5 Chorrol
      • six.2.half dozen Leyawiin
      • six.2.7 The Imperial Metropolis
      • six.two.viii Frostfire Glade
    • 6.3 Inbound the Imperial City Invasion Prior to Light the Dragonfires
  • 7 Non-Glitches
    • 7.1 Loot Bags

Brush Jars

Due to a glitch in physics, brush jars cannot be placed on their side. Attempting to identify them in any other direction than face-upwardly leads to them swinging back-and-along in a pendulum motion until the jar is upright. This as well happens to the reward painting that you lot may receive for completing Canvas the Castle.

  • PC Only This bug is stock-still by the Unofficial Oblivion Patch.

Permeable Walls and Terrain

In many places information technology is possible to walk through walls, fall through cracks in the flooring, or irretrievably lose items (particularly staffs) in these places. When the player is the one falling, they volition usually fall until reaching the bottom of the cell, at which point they will suddenly reappear in their previous position. In the instance of items, NPCs, and sometimes the player however, they will remain at the base of the cell unable to render. The merely certain fix is to reload an earlier salve.

If you lot're using a PC, you can too try using the console command tcl to remove all movement restrictions and become out of that location or grab the item that vicious through the crack. After you lot are on prophylactic terrain once again, use tcl again to restore normal movement. If you've lost an item, you may be able to create another re-create of it using role player.additem <Base of operations ID> <Quantity>, nevertheless this may have unintended side-effects in some cases.

Graphical/Display Glitches

This section documents minor issues that primarily consist of items being displayed incorrectly. For game-breaking graphical bugs, please come across the Graphical Problems department of our Technical Support page.

Broken Candles

Xbox 360 photo of some cleaved candles

Installing any of the ane.two.xxx patches introduces a graphical glitch when displaying sure candlesticks. The candlesticks will appear as large gold-yellow triangles containing a gray-black assertion point (merely function of the exclamation point may be visible). The glitch does not directly change gameplay other than being annoying and making it difficult to run into.

The specific item that triggers this glitch is a candlestick identified every bit CandlestickFloor01DarkFake. The mesh file for the candlestick has an wrong path. Prior to the 1.2.xxx patch, the game engine would expect in the general Clutter path for whatsoever missing mesh files and find it there; with the patch, the game no longer searches to observe the missing file and instead displays its error symbol, namely a yellow diamond with a black exclamation point. This one type of candlestick is the only object in unmodified Oblivion that has this trouble. Other than test areas only accessible with console commands, the but problem candlesticks that can be plant are: four in Eugal Belette's basement in Chorrol; ii in Fort Hastrel; ane in Fort Roebeck; and two in Fort Redman.

Bethesda Softworks silently patched this issues in Shivering Isles (which replaces the main file Oblivion.esm) by deleting the entire CandlestickFloor01DarkFake object definition and all reference instances of information technology in the gameworld (which is foreign, as they could have simply corrected the mesh file path).

On the Xbox 360 and PS3 there is no way to fix this glitch, other than past installing Shivering Isles.

  • PC Only This bug is stock-still by the Unofficial Oblivion Patch.

Floating Body Glitch

An NPC who dies right as an Oblivion Gate is closing(after taking the Sigil Stone and right earlier the loading screen appears) will, upon being returned to Cyrodiil with the PC, stand up straight every bit if the NPC is still live and volition float though the air, the body cannot exist interacted with. The body volition also travel beyond Cyrodiil like this, moving backwards and floating ghost similar through any object. Running into sloped terrain will cause the body to rise however and eventually it will be far in a higher place your head and floating into the sky until it cannot exist seen anymore. It is unknown as to whether the body stays in game after this. Note that this glitch is quite difficult to reenact, as the timing has to exist nearly perfect.

Float in Midair Glitch

If yous are arrested while swimming and choose to pay the fine, you will be pond in mid-air when you're released, although virtually changes in terrain blazon or height volition return you to walking. While funny, this can also be a potential combat advantage.

This can also happen when jumping out of h2o onto a steep surface, such as the hills in Blackwood.

Floating Mural

There are many rocks or plants that seem to bladder above the footing or mushrooms that float a trivial way from their tree. Several hundred of these are fixed by the Unofficial Oblivion Patch.

  • PC Only This issues is stock-still by the Unofficial Oblivion Patch.

Floating Clumps of Arrows

If the thespian (and maybe NPCs) has been shot with arrows, they stick in the player'southward body. If the player goes through a load door into an unloaded jail cell (1 that hasn't just been visited), the game engine doesn't know where to put the arrows, so they are moved to co-ordinate 0,0,0. In some interior cells, this origin point is visible, and the clump of arrows tin be seen there. They can't exist picked upwards but can be selected with the panel, and volition fade away via the same game setting that they would fade from the player'south or NPC's body.

Items Disappearing from Containers

Sometimes items announced to disappear from containers if yous take already put a lot of items in. This is merely a display bug, however: if you start removing other items from the container the missing item(due south) will reappear. Also, if yous "Take All", the missing items will still exist added to your inventory. Saving the game while in the same zone as the container then reloading the relieve will often make all the missing items reappear; leaving the room, or looking in other containers after reloading, volition break the container again.

This glitch seems to exist caused by an error in the recorded number of items stored in the container. It looks similar that number sometimes becomes less than the bodily number of items stored. This causes the almost recently added items to not be listed in the container's inventory. Often, if yous add another detail to the container, a previous missing one will appear, but instead the new item disappears.

Storing items that y'all will not exist using at equal to or less than 100% wellness will reduce the likelihood of items disappearing. Armor repaired to 125% tin can rapidly fill up a container.

Note that if you lot are using mods which heighten your maximum encumbrance, the same glitch may too happen to your inventory.

Paradise Environment Irresolute

During the main quest Paradise, it is possible to modify the usual sunset in Paradise into a fairly overcast looking sky and requite the whole expanse a misty blue advent. Some of the fronds and copse as well alter color, going from red, brown and yellowish to blue, night light-green and purple hues. To do this requires yous to have a relieve in Deject Ruler Temple while the Portal to Paradise is open, loading up this save and so entering the portal volition enact this graphical glitch.

Pelting Through Roofs

Rain will autumn through covered areas outdoors as if the cover was not there. This renders some of the beggars' AI that causes them to detect shelter in wet weather absolutely pointless.

See Clearly Underwater

Swimming with i's head but underwater results in a perfectly clear view of the terrain beneath the water level instead of just the usual murk.

Spasm Glitch

Various items in the game tin can become stretched and highly distorted, at which signal they may begin violently shaking and twisting. Some of these occurrences are random, but it is besides possible to intentionally trigger this behavior:

  • One way is to drag a body into an open doorway, then close the door. Single doors can cause moderate spasms; double doors are more likely to stretch the body and produce more than farthermost behavior. The door must be one that swings open and airtight, and not a load door.
  • Another method is to set on an NPC as they are passing through a load door. After the NPC activates the door, they volition start to fade. At that moment, cast a Paralyze spell (or attack with a Paralyze-enchanted weapon), and then kill the paralyzed NPC. The corpse volition cook on the ground and can be stretched great distances.

Unable to Sit

Completing Umaril the Unfeathered - the final Knights of the Nine quest - can trigger a bug in which it is no longer possible for your graphic symbol to sit down. See here for details. This can afterward cause problems on quests that require the character to sit, in particular A Door in Niben Bay and The Ultimate Heist.

  • PC Only This problems is stock-still by the Unofficial Oblivion DLC Patches.

Lit Torches Glitch

If yous leave a torch on the ground and leave that cell, when you return to the cell after a short time you volition discover that the torch is lit, but does non cast whatsoever calorie-free on nearby objects.

  • PC Only This problems is fixed by the Unofficial Oblivion Patch.

Audio Glitches

These are glitches with the game'southward dialogue that affect multiple NPCs. Any glitches that only affect a unmarried NPC are documented on that NPC'southward article.

Let me practice that one again

Subsequently completing Misdirection, request well-nigh rumors will cause some female elven NPCs to say "wait a infinitesimal let me practise that one again" betwixt two renditions of "I heard that thieves broke into the Arcane Academy, the Imperial Legion Compound, and the Temple, all on the same night!" Evidently the audio was not edited correctly. Affected NPCs include Thamriel and Palonirya, but specifically all female person elves who are members of the Regal City faction just are non beggars or in the Thieves Guild. (Listen)

  • PC Only This bug is fixed past the Unofficial Oblivion Patch.

New Captain Dialogue

When you click on rumors for male person Bretons in Anvil after Taking Care of Lex, they will say, "Lady Umbranox has hired a new captain of the guard." wrong, stopping at "Cap-" and starting over again. Affected NPCs include Norbert Lelles and Colin Stedrine. (Heed)

  • PC Only This bug is fixed past the Unofficial Oblivion Patch.

Spriggan Dialogue

Spriggans. "Nature'south guardians" my foot! Mean things. They'll curse you, or they might phone call a bear to tear you apart.

When a male Redguard delivers this line, he stumbles slightly at "bear" then repeats the whole line. (Heed)

  • PC Only This bug is fixed by the Unofficial Oblivion Patch.

Ghost and Wraith Dialogue

I saw a wraith in one case. It threw a curse on me I'll never forget.
I ran across a ghost one time. Seemed to suck the energy right out of me.

When a female person Breton or Purple delivers either of these lines, the audio of one line volition play but the subtitles for the other line will appear.

  • PC Only This bug is fixed by the Unofficial Oblivion Patch.

You Rat!

If after A Rat Problem you tell Arvena Thelas that it was Quill-Weave who lured the mountain lions into Arvena's basement, Quill-Weave will then greet you by proverb "What do you lot want, you... you rat?" However, there is a dialogue glitch where instead of saying the aforementioned dialogue she will say "what do yous want, you lot... yous... what do you lot want, you... you rat?" (Heed)

  • PC Only This bug is stock-still past the Unofficial Oblivion Patch.

Mute female person NPCs of Daedric races

Encounters with female Dremora Markynaz archers reveal a minor oversight in the development of the game: Female Dremora NPCs have no voice any. They do not converse or otherwise interact with other NPCs, any attempt to engage one in conversation will yield the "I Take NO GREETING" message, they do non taunt or shout in combat, nor will they fifty-fifty grunt or groan upon injury or death. The problems itself is caused past a complete lack of assigned dialogue and sound files to the female person gender of the Dremora race.

With the Shivering Isles expansion pack, this bug also affects the Summonable variation of the Gold Saint and Dark Seducer, which are both assigned to the in-game "Oblivion gate Daedra" faction. The reason for the latter ii is unclear, as the Aureate Saint and Dark Seducer races normally have assigned dialogue and audio files recorded for both genders.

Inconsistencies

Minor bug that primarily consist of inconsistencies, i.e. facts that are incorrect or in disagreement with each other.

False Information about Recharging Items

The book Arcana Restored tin be establish in diverse places, eastward.g. Southern Books in Leyawiin. It states that information technology is possible to recharge magical items at Mana Fountains if you have the book and a gold nugget in your inventory. Nonetheless, this does not work in Oblivion. This book is a carryover from Battlespire, but the associated scripts were non carried over into Oblivion.

  • PC Only This problems is fixed by the Unofficial Oblivion Patch.

Worthless Fortify Alchemy Enchantments

Several unique items claim to fortify Alchemy. Nevertheless, this effect does not have whatsoever advantages since the potions that the player makes while wearing these items take the aforementioned potency as they would if you were non wearing them.

With the Wizard'southward Tower official plug-in, there is a structure called the Altar of Alchemy which provides a working +fifteen Fortify Alchemy effect. However, other Fortify Abracadabra effects remain ineffective.

  • PC Only This bug is fixed by the Unofficial Oblivion Patch.

Accessing Places

Minor problems that primarily involve getting into or out of places that you normally should or should non be able to get into.

Climbing Into Cities

From atop a Wilderness hilltop, cities can be seen to contain homes, shops, churches and castles. By climbing over the wall into the urban center these can be discovered to be low-resolution props. The walls of homes and shops tin can be passed through, and buildings, doors, and gates are transparent from within. A practiced identify to attempt this is to enter Cheydinhal from its northwest corner, where a hill rises nearly to the height of the walls. A high Acrobatics skill or a floating pigment brush will enable you lot to hurdle the battlements and admission the interior of the urban center.

Climbing Out of Cities

In the aforementioned manner it is possible to enter cities without using the gate, it is possible to exit them. It is fifty-fifty possible to do this without the paint brush glitch, though most players will need a adequately high Acrobatics skill.

Anvil

  1. Jump onto the roof of the Abandoned Firm.
  2. Jump onto the roof of Silgor Bradus' House.
  3. Follow the chain of roofs from Pinarus Inventius' House to Newheim the Portly's.
  4. Jump out of the urban center.

Bravil

  1. Jump onto the roof of S'Krivva's House.
  2. Bound across the street onto the roof of the other building.
  3. Jump onto the highest point yous tin.
  4. Jump out of the metropolis.

Bruma

  1. Climb onto the roof of Olav'southward Tap and Tack.
  2. From at that place jump along the roofs over the houses of Brotch Calus, J'Ghasta, and Helvius Cecias.
  3. Jump onto the battlements from the chimney of Helvius Cecias' House.
  4. Jump out of the city.

Cheydinhal

  1. Become onto the balustrade outside Riverview.
  2. Jump on the railing effectually the balustrade and and so onto the roof.
  3. Jump out of the city.

Chorrol

  1. Bound on the low rock wall on the northward side of the Fighters Guild.
  2. Bound onto the wooden target, then the overhang, and and then the main roof.
  3. From the chimney, jump onto the roof of the Mages Guild.
  4. Get equally shut as possible to the chapel and jump onto it.
  5. Head around to the north side of the chapel then jump onto the city wall and out.

Leyawiin

  1. Go onto the short wall to the east of the V Claws Lodge.
  2. Bound onto the low roof of the social club then go to the highest signal.
  3. Jump onto the urban center wall and out.

The Imperial Metropolis

  1. Go to the small pond virtually The Main Ingredient.
  2. Face northeast and bound onto the wall.
  3. Caput down the wall towards the gate to the Arena district, jumping over when you get there and continuing to the northeast watchtower.
  4. Jump to the very acme of the small roof and face northeast.
  5. Spring through the walls of the Imperial City.
Method two

It is possible to jump out of the Arcane University area afterwards obtaining recommendations from all the local guild halls and your acrobatics skill is high plenty.

  1. Go through the atomic number 26 bar gate to the right from the entrance.
  2. Bound onto the railing, then, if your acrobatics skill is high enough jump onto the roof of the Alchemical Garden.
  3. Become to the other side of the garden then jump on the roof of the Lustratorium.
  4. From there, leap over the wall and out the city.

Frostfire Glade

  1. When inside Frostfire Glade, sew together the side of the surrounding cliff.
  2. Either jump from rock to rock (this will have a while) or utilize pigment brushes.
  3. In one case you reach the summit there is a small surface area of grass.
  4. Bound off the grass and you lot will be in an area of "nothing".

Entering the Majestic City Invasion Prior to Light the Dragonfires

By using the Floating Paint Brushes glitch enough times, y'all can climb onto the rooftops around the Temple of the Ane (or onto the temple itself) in the Imperial City, and jump onto the temple (yous will autumn through the roof). Do not become through the main door when yous are within; instead, you volition find a door that is partly underground a few steps alee of it. Go into that one. You will find yourself in the invasion of the Royal City that occurs during Light the Dragonfires. If you look for a couple of days, Martin will arrive and the last cutscene will begin. On the Xbox 360, this can exist used to get the main quest achievement very early only it is not wise to relieve after every bit information technology blocks the rest of the main quest achievements for that character.

Non-Glitches

These are things that look similar glitches only aren't.

Boodle Numberless

A boodle bag will appear in a cell when too many items are dropped on the basis in order to prevent the game from crashing. It will appear directly under the player at the time it is created and all items in the cell at that time volition be moved into the handbag. Items may then be dropped normally again. If there is another "bag creating event" in a prison cell already containing a loot bag, items in that cell are moved into that pocketbook. Loot numberless can exist "created" by using the Duplication Using Scrolls glitch.

  1. Duplicate a unmarried lockpick with about 360 scrolls.
  2. Offset picking upwardly equally many lockpicks every bit you tin can (the intent is to lag out your game).
  3. When you lot see a message that says "Loading area...", attempt to enter and leave your inventory repeatedly.
  4. If you lot see all the lockpicks disappear, a loot bag should be directly under you.
  • This can crash your game, which is to be expected from irresponsible duplication.
  • This may be used to steal everything in a room or admission items that tin't normally be accessed ie. caged Varla Stones, items that have fallen into an abyss or through a floor, wanted posters, etc.
  • This has only been tested on Xbox 360.

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Source: https://en.uesp.net/wiki/Oblivion:Minor_Glitches

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